![]() If you’re interested, please email for more information.ĭoes Corona Labs take any revenue share of my apps? However, we do work with publishing partners and can help you with this process. No - you create your app using the Corona framework, then submit the built app directly to Apple, Google, or Amazon through their respective developer programs. If you believe that a third-party product is at fault, please contact the vendor directly for assistance. Note - We can not evaluate test cases which include code from third-party products, as their code may be the root cause of the issue. This project must contain a a file, ttings file, and a file, plus any assets needed to demonstrate the issue. In order for us to isolate and verify a bug, we request that you submit a simple test project which clearly demonstrates the issue. Please file bugs using our bug submission form . If I need offline builds, what are my options?Ĭorona Native allows you to create offline builds . Once the build process is complete, you will have an app bundle or executable just as if you had used the native platform SDK. The server embeds this data into the Corona engine but it never saves or archives it. When you initiate an online build, the Lua script is pre-compiled into bytecode (stripping out comments, debug information, etc.) before it gets sent to the server. However, Corona Labs never sees your raw source code, project images, sounds, or other assets. Why does Corona require an Internet connection to build?Ĭorona requires an Internet connection to build apps for devices because part of the build process occurs on Corona Labs’ servers. However, you can use the same Lua code written on a Windows machine and build apps using a Mac if you want to target Apple platforms.Ĭorona currently supports building apps for the following platforms: Note - Because of Apple restrictions, you cannot build apps for iOS, macOS, or tvOS using the Windows version of Corona. Corona Native is currently only available for macOS. The base Corona framework is available for macOS and Windows. We do not provide disks or any other physical media. Once you download, you can immediately start building an app or game. You can also build from the command line and you don’t need Internet access all of the time. You can still access Corona APIs and Corona plugins, but you can also access and integrate additional features using Objective-C and Swift for Apple platforms, Java for Android platforms, and C/C++ for either. ![]() You must use the built-in Corona APIs and plugins to build your app, and you must have an Internet connection to perform project builds for actual devices.Ĭorona Native, available for macOS developers, allows you to integrate your Lua code and assets with an Xcode or Android Studio project and use those tools to build your app. With the base Corona framework, you write your code in Lua and use the Corona Simulator to test and build your app for deployment to the marketplace(s). What is the difference between the base Corona framework and Corona Native? How do I remove or modify the in-app Corona Labs splash screen?Ĭorona includes a default splash screen which can be removed or customized with the purchase of a plugin. These programs have associated fees which you are responsible for. Note - Apple, Google, and Amazon require that you join their respective developer programs to deploy apps in their marketplace(s). Finally, the Corona Marketplace offers over 100 additional third-party plugins many are free, while others are priced according to the vendors who maintain them. Additionally, we offer a selection of plugins which allow you to easily extend the functionality of Corona most of these are free, but some premium plugins must be purchased. There are no restrictions on which stores you can build for. Yes - the core Corona framework is completely free, including Corona Native which can be used to extend Corona with native languages (C/C++/Obj-C/Java). ![]()
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